Investigation replaces combat.
Environmental signals, logs, and fragments create momentum without an enemy loop.
Browser narrative game
I built a playable exploration story where material and memory states turn attention, atmosphere, and interpretation into progression.
Operate the idea
The structure is navigable, but its reason for existing remains hidden.
Design archive
Environmental signals, logs, and fragments create momentum without an enemy loop.
The second state is not a visual filter. It changes what information is available and how a place is understood.
Objectives, logs, and fragments form one narrative information system rather than a set of disconnected menus.
Solo build boundary
The released browser experience is the current evidence. No player, completion, or retention number is claimed without analytics.